Design & Technology

Curriculum Purpose

Preparing students for careers and furthering social justice

Our curriculum and lessons will give students the opportunity to choose from a wide range of STEAM careers.  To do this, our students will achieve a P8 score of +1.  A thorough academic DT education will also provide the knowledge and skills to allow students to be problem solvers, creative designers and skilful manufacturers, within DT and other professional roles.

Knowledge acquisition as a measure of progress

We believe we should encourage children to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. We aim to, wherever possible, link work to other disciplines such as mathematics, science,  computing and art. Students are also given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and are encouraged to become innovators and risk-takers.

The needs of our community

Cultural capital is explored across the key stages by appreciation of the work of others locally, nationally and internationally. Each subject identifies and relates projects and content to real contextual challenges focussing upon people, communities or businesses, with a particular focus on the local area that surrounds Trinity Academy.

Teaching DT for its intrinsic value

We believe that the DT is an inspiring, rigorous and practical subject which prepares all young people to live and work in the designed and made world. Our curriculum and lessons will give students the skills and knowledge that will ignite imagination, solve real life problems and develop an awareness of the current issues designers face in modern society.

Curriculum Overview – Design & Technology